Jon Favreau Breaks Down The Lion King's Opening Scene
Released on 07/22/2019
Hi I'm John Favreau and I'm the director of
the new Disney's The Lion King.
And this is Vanity Fair's Notes on a Scene.
♪ It's the circle of life... ♪
I had just finished working on the Jungle Book
for Disney and I had learned so much
about visual affects and directing animation.
It occurred to me that we could really
do something special with the movie The Lion King.
I spoke to the people at Disney and pitched them
on a vision of how we could present this
in a way that felt more in the style of a documentary
and is essentially gonna be like the Jungle Book
except let's pull out the one human character
and eliminate any need for photography,
or lights, or real cameras.
And instead we photographed everything in VR
and animated all of the performances
with key frame animation.
It was a bit daunting because so many people
have such a connection to the original film
and I knew that there were certain areas
that we had to stick very closely
to what was there already.
It was different than Jungle Book
because people know Jungle Book, but they don't know
Jungle Book like they know Lion King.
There's a whole generation that grew up
watching Lion King on a loop.
And it's an emotional film and we tend to remember
emotional stories more than we remember stories
that don't have that element.
What I tend to do is prioritize the scenes
that I remember the most.
So before I go back and watch the movie again,
I make a list of everything I remember from the movie.
And with Jungle Book there's probably about
six things, seven things I remembered
from watching it younger.
But with Lion King that list is pages long.
You know the Circle of Life, you remember all those shots,
you remember the stampede, you remember certain jokes,
you remember Hakuna Matata, Timon and Pumbaa.
The trick is to make people feel like
they saw the old movie when you show them the new one.
And if you show them the shots and the moments
that they remember and lines of dialogue or songs,
it kinda checks the boxes in their mind.
And then you have actually a lot of latitude
to depart from it when you get into areas
that people don't remember as clearly.
This particular sequence is almost shot for shot, though.
Here we have our cute little fella.
And in the old movie up here on the forehead
they're used to be like a fruit juice
creating a little mark on his head.
But in nature, that actual fruit is not filled
with red paint and we chose to have pigment
that comes from roots and that's how we have
that little splash of color there.
We really put a lot of attention into
the detail of the fur and much like a documentary
we chose to make it appear long lens.
'Cause with documentaries often you can't
get close enough to the subject.
And so as you see here's the subject in the foreground
and the background is all blurry.
On a shorter lens you could hold everything in focus
but here you had to choose.
And so this is a long lens shot.
So if you remember in the original movie
when Rafiki lifts up baby Simba,
you have sort of the plinth he's standing on
and he stands up, baby Simba's here,
he holds him up with his arms.
But unfortunately the center of gravity
would not work in the way the anatomy is
on our baboon friend Rafiki here.
In a drawing it looks good, but whenever
we posed Rafiki that way it always looked fake.
And physics is something that everybody's
an expert in whether they realize it consciously or not,
it feels wrong to them.
So this is one of those where we wanna make you think
you see exactly what was in the old movie,
but actually the cut happens, cleverly,
right as he gets lifted.
You get a little glimpse of it up here,
but it's obscured by the edge of the rock
so you never actually see that the center of gravity is off.
And then a lot of attention is paid
on the framing so you get just enough to see it
and then you're out of it.
♪...and it moves us all... ♪
Part of what makes the shot look so nice,
and this what's so good about having someone
like Caleb Deschanel as your cinematographer,
is the lighting.
And back light is something that works really well.
You'll see it used in really beautiful documentaries,
but also with visual affects it's a great way
to help make something look photo real.
Because when something's back lit, you kind of
read into the details.
What you don't see, your imagination fills in
and it feels more real than it is.
Now I also wanna point something out here.
We were able to pay tribute to a species
that unfortunately during the course of making this
we found out went extinct, the Northern White Rhino.
And hopefully having these images,
so realistic and for kids to see it for the first time,
they may develop a relationship and feel
a sense of responsibility to help protect this.
And the fact that technology can make it
look so photo real, it becomes harder and harder
to make a case that you need to
actually put animals in danger when making movies.
These are shots that are very reminiscent
of what was in the old version of the film.
You see the sun breaking through,
and the sun hits baby Simba.
And so you see the light change that takes place.
Again, it's a long lens and you see it on Simba too.
Part of what's so cool about working with
visual effects artists is they make it so convincing
by the way it interacts with the fur,
the rock face, and because the light
is kinda side lit, you don't get that flat lighting.
You get kind of a side and back light at Rafiki,
which is slightly cheated actually,
'cause you see it, you want it to be
on the front of Simba but Rafiki really benefits
from the side light.
Again, when you have flat frontal light,
it kind of revels imperfections in the CG characters.
And back light and side light is always
beautiful photographically, whether you're doing
a documentary or a CG shot.
Lighting is big part of what makes
the effects convincing here.
In order to keep it feeling a bit more
like a documentary and more like something
that was natural and to try to fool people
into thinking they were seeing something that
was live action, we had to communicate a lot
of the emotion by their body movement.
You know you could do anything, you could have
an animal do anything if you're animating it,
and oftentimes in films like Madagascar
you exaggerate the movements of the animals
that are inspired by the animals,
but you exaggerate it for comedic effect.
In this case, we wanted to hold ourselves
to the standard of what you would do
as though this were a live action shot
that had to fit into a live action film.
And how you would do that is, you would just look at
all this great reference.
I know when they made Bambi, Walt would bring in
animals for the animators to sketch.
But now, thanks to the internet, you have libraries
and libraries of footage of animals.
So you have all the reference you could ever want.
For example, if we wanted a bowing giraffe,
it would start with pencil drawings
to indicate what the action should be,
and then we would go through the library
of reference video and then we would include thumbnails
of ones that seemed like it might work within this.
And the animators would then hand animate
the characters that we've designed
to be as photo real as possible.
So what we did is we took natural movements
that they might do, like bow their head,
but we coordinated it in a way where it looks like
they're all doing it together.
So individually these actions are very natural
and there's not a lot of expression change on their face.
And here you have that beautiful side light and back light
that we talked about before to help really sell it.
So hopefully it has the aesthetic of real animals.
To get authenticity, part of it was with scouting.
After the initial scout we'd send crews in
to take still photographs for photogrammetry.
Photogrammetry is something that you do to get
the specific textures of real rocks and such
so that you can take that and texture map it
onto the 3D geometric assets that were used
to create the 3D set for us to scout in VR,
set cameras, and ultimately render in Maya.
Here we come to another iconic moment
from the end of the sequence from the original.
And so here we see Sarabi and Mufasa.
We see the silhouette in the distance
of Rafiki holding the baby.
We see, once again, back lit animals
to make it look beautiful.
We have a side lit, contoured Pride Rock.
And something that I like to do,
is I like to keep the skies very simple.
Because you have to get very lucky
to have a beautiful sky when you're really photographing.
But in CG you could put in whatever sky you want
and often CG artists are tempted to make
the skies beautiful, 'cause why not.
It costs the same amount, it's just as easy to do.
But I find when I watch a movie with a lot
of beautiful skies one after the other,
I'm like, that's too lucky for real photography.
And to me, there's something beautiful about naturalism.
And so this is one of the prettier skies in the movie,
but you can see that we showed a lot of restraint
and didn't put like billowing clouds.
It looks kinda simple.
The sun is just scraping the animals
and the grass to add some contour and some separation.
All of this imagery is important,
but the most important thing is the music,
'cause that's what we really remember.
♪...in the circle... ♪
We always knew we wanted to use
the original songs wherever we could.
We wanted to re-record them.
Also Hans Zimmer wanted an opportunity
to really to get in there and finish it.
Because the original, it was something
where they had a schedule and a budget.
There was a lot of digital instruments in that orchestra.
And here was an opportunity for him to re-record it
and to update it to, as they said,
to help match the new visuals.
I think part of why Lion King still holds up
is that the story is so timeless and enduring,
and the myths are so clear,
and the archetypes are so specific.
Stories that repeat themselves with these
same characters in these same situations
all the way back to ancient Egypt.
I think part of what makes it timeless
and part of what makes a Disney classic
is combining the old stories with the new technology.
And that combination makes it memorable,
but also is part of what I think Walt Disney
brought to his style of storytelling.
Trying to tell stories that aren't just
locked into our time frame,
but ones that have endured over many generations,
but presenting it with new tools.
In his time, he was dealing with things like
rotoscope and with locking picture to sound
for the first time in Steamboat Willie.
Audio animatronics in Disneyland.
So he was always looking for the new tech
to help breath the magic into these old stories.
It's that combination of old and new
that I think has made, not just Lion King,
but the entire Disney library so relevant.
[lion roaring]
Starring: Jon Favreau
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